Mobile Games /
Never Grave Opens Android Pre-Registration and Sends a Possessed Hat Into the Metroidvania Market
Pocketpair Publishing opens Android pre-registration for Never Grave: The Witch and The Curse, a hand-drawn roguelite Metroidvania with a possession mechanic.
By Gameforce Mobile News Desk · Source: GamingOnPhone
Key facts
- Topic:
- Mobile Games
- Published:
- July 10, 2026
- Source:
- GamingOnPhone
- Reported by:
- Gameforce Mobile News Desk
Never Grave: The Witch and The Curse has opened pre-registration on Android, bringing Pocketpair Publishing's stylish roguelite Metroidvania one step closer to mobile devices. The game follows a witch whose magical hat can possess enemies, allowing players to borrow their abilities and presumably create a long list of creatures that are now deeply suspicious of headwear. Never Grave combines side-scrolling exploration, action combat, procedural elements and town restoration.
That combination gives it several ways to consume a player's evening. One moment may involve navigating ruined environments and fighting monsters; the next may involve rebuilding a settlement because even cursed adventures apparently cannot escape local planning responsibilities. The possession mechanic is the most distinctive element. Rather than simply defeating every opponent and continuing right, players can take control of certain enemies and use their powers to reach new areas or approach combat differently.
On mobile, that variety could help the game stand out in a crowded field of action roguelites, provided the touch controls offer enough precision. Metroidvania combat often depends on dodging, jumping and attacking within fractions of a second, which can become exciting on a controller and interpretive dance on a glass screen. Controller support and customisable layouts would therefore be welcome.
Pre-registration does not yet provide the full satisfaction of actually playing, but it gives interested users a way to follow the release and helps the publisher measure demand. It also signals growing confidence in premium-looking action games on Android. Mobile hardware is increasingly capable of running visually rich titles, and audiences have become less willing to accept adaptations that resemble the original game after being described over a poor telephone connection.
Never Grave's hand-drawn appearance, atmospheric environments and fluid combat could make it particularly attractive on high-refresh displays. The larger question is how its progression and monetisation will be structured. A straightforward premium release would suit the genre, although mobile publishing departments occasionally look at clean business models with the same concern a cat shows toward a closed door.
For now, Never Grave appears promising: a beautiful, eerie adventure starring a witch, a cursed hat and enough enemy possession to make every helmet rack potentially dangerous.