Mobile Games Business /
My.Games talks $50m forever-franchise benchmark
My.Games CEO Elena Grigorian discussed live ops, R&D, direct-to-consumer strategy and why new franchises need serious revenue ambition.
By Gameforce Mobile News Desk · Source: PocketGamer.biz
Key facts
- Topic:
- Mobile Games Business
- Published:
- July 14, 2026
- Source:
- PocketGamer.biz
- Reported by:
- Gameforce Mobile News Desk
My.Games is talking big numbers for future franchises, with CEO Elena Grigorian discussing a $50 million-a-year benchmark, live ops, new game R&D, direct-to-consumer strategy and AI. That is not just boardroom poetry. It reflects the modern mobile reality: launching a game is only step one, and the real business is keeping it alive, discoverable, profitable and flexible across stores, web shops and communities.
A $50m annual target sounds huge, but in mobile’s top tiers, that is the difference between a promising product and a proper forever-franchise candidate. The message is clear: if you want to build big in mobile now, you need systems, content cadence, monetisation, data and stamina.