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The Conjuring: Unspoken Brings Haunted-House Horror to Netflix on October 13
Netflix and Supermassive Games bring The Conjuring: Unspoken to screens October 13 as a phone-controlled interactive haunted house horror game.
Key facts
- Topic:
- Mobile Games
- Published:
- 2026-10-08
- Reported by:
- Gameforce Mobile News Desk
Key takeaways
- The Conjuring: Unspoken launches on Netflix on October 13 ahead of Halloween.
- Developed with Supermassive Games, using smartphones as controllers for TV displays.
- Follows paranormal investigator Francesca Noakes investigating the eerie Red Lion Inn.
Netflix is preparing another experiment in television-based interactive entertainment with The Conjuring: Unspoken, scheduled to launch October 13. Developed in collaboration with Supermassive Games, the project takes players into the supernatural universe of The Conjuring films.
The story follows paranormal investigator Francesca Noakes as she investigates disturbing events at the Red Lion Inn, where the recently arrived Cooper family appears connected to something considerably less welcoming than ordinary hotel management. Rather than functioning as a conventional mobile game installed entirely on a smartphone, Unspoken belongs to Netflix's growing collection of experiences in which a phone acts as the controller for a game displayed on a television.
That distinction matters for players expecting a standard downloadable horror adventure. The project also builds on Supermassive's experience with interactive storytelling, branching decisions and the familiar horror-game tradition of presenting several terrible options while a character stands somewhere extremely unsafe. The collaboration is commercially interesting because Netflix already has access to a large audience accustomed to watching horror films on television.
Turning that audience into active participants is an obvious next step, provided the experience feels substantial rather than like a promotional extra. With Halloween approaching, the timing is sensible. The only question is whether players will make better decisions than the average horror-film character. Based on several decades of evidence, confidence should remain limited.