Mobile Industry /
Netflix Plans Around 1000 Layoffs With Its Games Division Among the Operations Affected
Netflix is eliminating around 1,000 positions across product, tech, and its gaming division, affecting studios including Finland-based Next Games.
Key facts
- Topic:
- Mobile Industry
- Published:
- 2026-10-16
- Reported by:
- Gameforce Mobile News Desk
Key takeaways
- Workforce reduction affects roughly 1,000 employees (6% of Netflix's total staff).
- Games division impacted, including confirmed departures at Finnish studio Next Games.
- Restructuring follows 2025 revenue of $45.2 billion as management realigns strategic focus.
Netflix is preparing to eliminate approximately 1000 positions across its organisation, with the company's games operations among the divisions affected. The reductions represent roughly six percent of its workforce and constitute one of the largest restructuring exercises in the streaming company's history. According to reporting published on October 15, the changes primarily affect product development, technology, legal and human resources departments.
However, the consequences also extend into Netflix's gaming business. One employee associated with Finnish developer Next Games has publicly confirmed her departure, although Netflix has not disclosed how many employees from that studio or the wider games organisation will be affected. Netflix acquired Next Games in 2022 as part of its effort to build an internal games development operation. The latest restructuring arrives despite substantial financial growth. Netflix reported approximately $45.
2 billion in revenue during 2025, an increase of sixteen percent, while net income also improved. Management has attributed the workforce reductions to organisational changes and a desire to concentrate resources on priority activities. For the mobile gaming industry, the announcement raises questions about Netflix's long-term approach to developing and publishing games.
The company has experimented with several models, including subscription-access mobile titles, licensed entertainment properties and internal studio development. Those approaches require different investment commitments and operational structures. Importantly, the layoffs do not constitute an announcement that Netflix is abandoning gaming. Nevertheless, they demonstrate that even financially successful entertainment companies are reassessing how much development capacity they need.
The unfortunate reality for employees is that a profitable parent company does not always guarantee job security. For players, the practical implications will depend on which projects and teams are ultimately affected.