Mobile Industry /
Japanese Roblox Developer moze Joins MyDearest Group in Strategic Acquisition
MyDearest acquires Japanese Roblox developer moze, uniting expertise in user-generated experiences and virtual reality for global cross-platform projects.
Key facts
- Topic:
- Mobile Industry
- Published:
- 2026-10-16
- Reported by:
- Gameforce Mobile News Desk
Key takeaways
- MyDearest acquires 100% outstanding shares of Japanese Roblox specialist developer moze.
- Shogo Matsusako named representative director of moze as former head Kazutaka Yokoi steps down.
- Partnership unites UGC game creation with immersive VR development and international publishing.
Japanese entertainment technology company MyDearest has acquired Roblox development specialist moze, creating a new combination of expertise in user-generated games, virtual reality and international content development. The transaction was announced on October 16, with MyDearest acquiring all outstanding shares of moze and bringing the business into its corporate group.
The companies intend to combine moze's experience developing and operating Roblox experiences with MyDearest's capabilities in immersive entertainment and international publishing. moze has previously worked on original Roblox projects including Troll Escalator Tower and branded experiences developed with commercial partners. Its team has also participated in multiple Roblox Developers Conferences in the United States, building relationships within the platform's international creator ecosystem.
MyDearest has developed virtual reality titles and expanded into Roblox through projects such as an adaptation of The Exit 8. Under the new arrangement, Shogo Matsusako becomes representative director of moze, while former representative director Kazutaka Yokoi steps down. The companies also plan a future corporate integration. The acquisition reflects the growing commercial importance of Roblox as a development platform rather than merely a place where younger players spend time.
Brands increasingly use interactive experiences to engage audiences, while independent creators can potentially reach international players without conventional distribution agreements. Combining Roblox development with virtual reality and broader game-production expertise could create opportunities for content that moves between platforms. However, those ambitions remain strategic objectives rather than confirmed product announcements.
For the Japanese development industry, the transaction represents another example of companies consolidating specialist capabilities to compete internationally. Building a successful Roblox experience is difficult enough. Building a business that can repeatedly produce successful experiences is considerably more challenging.