Mobile Industry /
Pocket Gamer Connects Nordics Highlights Why More Content Is Not Always Better for Mobile Games
Mobile gaming veterans gather in Helsinki at Pocket Gamer Connects Nordics, sharing insights on IP licensing, focused live-ops, AI, and direct-to-consumer strategy.
Key facts
- Topic:
- Mobile Industry
- Published:
- 2026-10-22
- Reported by:
- Gameforce Mobile News Desk
Key takeaways
- Speakers from Rovio, Outfit7, and Take-Two argued that feature overload frequently overwhelms players and damages long-term retention.
- AI applications should prioritize practical returning-player summaries rather than speculative technology hype.
- Direct-to-consumer web shops require dedicated customer relationship management, not simply replicating storefront links.
Mobile gaming developers gathered in Helsinki on October 20 and 21 for Pocket Gamer Connects Nordics, where several presentations challenged familiar assumptions about building and operating successful games. One recurring message was that adding more features does not automatically create a better player experience. Representatives from different areas of the industry discussed intellectual-property collaborations, artificial intelligence, live-service operations and direct-to-consumer monetisation.
Katharina Schmidt, who previously worked on Rovio's Angry Birds business, emphasised the importance of establishing licensing terms early. Developers should agree on collaboration duration, geographical restrictions and approval requirements before investing substantial resources. Former Take-Two AI executive Luke Dicken encouraged studios to concentrate on practical applications rather than following every new technological trend.
One example involved using language models to help returning players remember where they left off in complicated games. Outfit7's Urška Leskovar argued that declining engagement should not automatically trigger another wave of events and rewards. Mature games can become difficult to navigate when too many overlapping systems compete for attention. Meanwhile, Xsolla's Ola Dokun stressed that operating a web shop is not the same as developing a complete direct-to-consumer strategy.
Publishers must understand customer relationships, payment economics and changing regulations. The discussions reflect an increasingly mature mobile market where commercial discipline matters as much as creativity. Apparently the secret to making a successful mobile game may occasionally involve resisting the temptation to add another feature.