Mobile Games /
Hololive Dreams Launches Halloween Fever With Five Costumed Stars and Six New Songs
QualiArts launches the Halloween Fever event in Hololive Dreams, featuring five costumed VTuber stars, six new rhythm game tracks, and a free 10-pull recruitment banner.
Key facts
- Topic:
- Mobile Games
- Published:
- 2026-10-29
- Reported by:
- Gameforce Mobile News Desk
Key takeaways
- Halloween Fever runs in Hololive Dreams from October 29 to November 4 with five featured stars.
- Features performers Matsuri, Zeta, Nerissa, Raden, and Hajime alongside six new tracks including Kaien Spectacle.
- Offers a free ten-pull recruitment attempt for the 100-day anniversary and teases December rhythm upgrades.
Hololive Dreams is celebrating Halloween with a substantial new event featuring special costumes, additional music and a preview of major gameplay improvements planned for later this year. Developer QualiArts confirmed that the Halloween Fever event begins on October 29 and continues until November 4. Five Hololive performers take centre stage: Natsuiro Matsuri, Vestia Zeta, Nerissa Ravencroft, Juufuutei Raden and Todoroki Hajime.
The event introduces an original storyline alongside six additional songs, including the newly produced group performance Kaien Spectacle. Players can participate in rhythm-game activities and minigames to earn event points and badges, which can subsequently be exchanged for rewards. A separate recruitment campaign introduces five-star Halloween-themed versions of the featured performers. The first ten-character recruitment attempt is available free as part of the game's hundred-day celebration.
Additional login bonuses provide opportunities to obtain in-game currency and development materials. The developers have also revealed plans for Challenge Live content and new minigames in November. A more substantial rhythm-game update is planned for December, potentially introducing competitive features and expanded chart-creation functionality. Hololive Dreams represents another example of how virtual entertainment personalities can support interactive gaming experiences beyond livestreaming and music releases.
The combination of rhythm gameplay, collectible characters and seasonal events creates opportunities for fans to engage with familiar performers in different ways. Apparently Halloween has become considerably more complicated for virtual idols. They must now perform six songs, wear elaborate costumes and somehow find time to defeat an army of rhythm-game notes.