Mobile Game Editorial / June 6, 2026
Tomb Busters has the bones of great co-op, but players keep treating it like solo chaos
A new editorial argues that Tomb Busters should push harder on teamwork, because its role system and four-player structure are strongest when players actually cooperate.
Tomb Busters gets an important co-op critique today. The game is clearly built around team play, with four-player squads and distinct employee roles such as Combat, Explore and Support. The problem is that too many matches still feel like four solo players who happen to share a lobby. Players scatter, communication becomes optional and the role system loses much of its purpose.
The editorial argues that the foundation is strong but the game needs more objectives that require coordination, better incentives for team play and maybe stronger lobby tools to push players toward actual cooperation. That is a fair point. Tomb Busters is at its best when treasure greed, monster panic and role synergy collide. If teamwork remains optional, the game risks underselling its most interesting feature.