Mobile Business /
Gossip Harbor climbs to number two worldwide as mobile players spend $6.57 billion in August
Microfun's Gossip Harbor reached second place in Sensor Tower's worldwide mobile-game revenue ranking for August, its highest position yet, according to new...
Key facts
- Topic:
- Mobile Business
- Published:
- 2026-09-23
- Reported by:
- Gameforce Mobile News Desk
Key takeaways
- Microfun's Gossip Harbor reached second place in Sensor Tower's worldwide mobile-game revenue ranking for August, its highest position yet, according to new industry data published today.
- Separate analysis from Attn Economy estimates Gossip Harbor itself generated roughly $111 million in in-app purchase revenue during August, its best month so far, with its user base up 64 percent year-on-year and ARPDAU increasing 17 percent.
- More broadly, the numbers underline how casual and hybrid-casual games increasingly compete with traditional midcore giants at the very top of mobile spending charts rather than merely collecting leftovers further down.
Microfun's Gossip Harbor reached second place in Sensor Tower's worldwide mobile-game revenue ranking for August, its highest position yet, according to new industry data published today. Honor of Kings remained number one, while Whiteout Survival, Royal Match and Candy Crush Saga completed the top five. Total global consumer spending across mobile games reached approximately $6.57 billion for the month, down around one percent compared with July.
Fate/Grand Order led the month's growth chart following its eleventh anniversary, while Tencent-owned or published titles occupied five of the ten fastest-growing positions. Separate analysis from Attn Economy estimates Gossip Harbor itself generated roughly $111 million in in-app purchase revenue during August, its best month so far, with its user base up 64 percent year-on-year and ARPDAU increasing 17 percent.
Merge-match-2 games collectively grew 84 percent year-on-year, with Gossip Harbor reportedly accounting for around 40 percent of that subgenre. Apparently combining objects in pairs continues to be one of humanity's more profitable instincts. More broadly, the numbers underline how casual and hybrid-casual games increasingly compete with traditional midcore giants at the very top of mobile spending charts rather than merely collecting leftovers further down.