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Macross Rhythm Game Revival Raises 254 Million Yen as Fans Demand Permanent Offline Edition

The campaign to resurrect Uta Macross Smartphone DeCulture as an offline game closes with ¥254.07M from 8,356 backers, setting a new CAMPFIRE record.

By Gameforce Mobile News Desk

Uta Macross Smartphone DeCulture offline edition crowdfunding success key visual celebrating 254 million yen milestone

Key facts

Topic:
Mobile Industry
Published:
2026-11-02
Reported by:
Gameforce Mobile News Desk

Key takeaways

  • Crowdfunding concludes at 254.07 million yen, reaching 846 percent of the initial target.
  • Sets new record for highest total in CAMPFIRE's game and service development category.
  • Offline release scheduled for spring 2027 across iOS, Android, and Steam PC with console work underway.

The campaign to revive Uta Macross Smartphone DeCulture as a premium offline game has concluded with an extraordinary result. Organiser AUGUST announced on November 2 that the crowdfunding campaign raised approximately 254.07 million yen from 8,356 supporters. The original target was thirty million yen, meaning the final total reached approximately 846 percent of the funding goal. The campaign ran from September 10 through October 31 and attracted substantial support almost immediately.

Its initial target was reached shortly after opening, while contributions exceeded one hundred million yen within the first seventy-two hours. According to the organisers, the result represents the highest crowdfunding total recorded in CAMPFIRE's game and service development category. The funding has unlocked every announced stretch goal, including additional songs, new costumes, expanded digital performances and work toward a console version.

The main offline package is currently planned for release during spring 2027 on iOS, Android and PC through Steam. Additional downloadable content will accompany the initial release, with further music and costumes scheduled to follow. The project is especially significant for game preservation because it attempts to transform a discontinued online rhythm game into a product that can remain accessible without its original live-service infrastructure.

Apparently Macross fans have delivered a very clear message: they would prefer their favourite music games to survive longer than the servers that originally hosted them.

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