Mobile Game News /
Random Dice 2 Expands Internationally With Competitive Tower Defence and No Traditional Gacha
Developer 111% brings the competitive tower-defence sequel Random Dice 2 to wider international markets on November 12, introducing revised progression, strategic dice mechanics, and a deliberate move away from traditional gacha monetisation.
Key facts
- Topic:
- Mobile Game News
- Published:
- 2026-11-12
- Reported by:
- Gameforce Mobile News Desk
Key takeaways
- Random Dice 2 expands internationally on November 12 for iOS and Android, following earlier launches in Japan, South Korea, Taiwan and Hong Kong in August.
- The sequel moves away from traditional gacha mechanics, emphasising a more equal starting point and strategic dice-deck building.
- Success depends on planning dice interactions and responding to opponents rather than pure reflexes or premium character acquisition.
Developer 111% is expanding Random Dice 2 into additional international markets on November 12, bringing the sequel to its popular competitive tower-defence game to a broader iOS and Android audience. The title previously became available in several Asian markets, including Japan, South Korea, Taiwan and Hong Kong, during August. This wider rollout represents the next stage in the franchise's development.
Random Dice 2 retains the basic appeal of the original game: players construct decks of dice representing different abilities and use them to defend against incoming enemies. Success depends on understanding the interaction between different dice, planning an effective strategy and responding to opponents rather than relying entirely on reflexes. The sequel introduces revised progression systems and competitive mechanics intended to improve the experience for returning players and newcomers.
Particularly noteworthy is the developer's stated decision to move away from traditional gacha mechanics, with an emphasis on giving participants a more equal starting point. That could provide a useful distinction in a mobile market where character acquisition and randomised progression often dominate competitive games. Random Dice 2 remains free to download, with optional in-app purchases and advertising listed for supported platforms.
The effectiveness of its competitive balancing will ultimately depend on how those monetisation systems are implemented in practice. Nevertheless, the franchise offers an interesting alternative to conventional character-based strategy games. Apparently the ancient art of rolling dice has evolved into a remarkably complicated tactical discipline, which should be reassuring to anyone who previously believed that dice existed primarily to determine who purchases the next round of drinks.