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Kinnikuman Muscle Tag Match Reiwa Revival Tops Japan's Paid Mobile Game Charts

Bandai Namco's Kinnikuman Muscle Tag Match: Reiwa Revival Edition topped Japan's paid game rankings on both the App Store and Google Play on November 11, bringing the classic 1985 Famicom wrestling game to smartphones with an expanded 50-character roster.

By Gameforce Mobile News Desk

Kinnikuman Muscle Tag Match Reiwa Revival retro pixel wrestlers battling inside the wrestling ring atop Japan paid game charts

Key facts

Topic:
Mobile Game News
Published:
2026-11-12
Reported by:
Gameforce Mobile News Desk

Key takeaways

  • Kinnikuman Muscle Tag Match: Reiwa Revival Edition reached first place on Japan's paid App Store and Google Play rankings on November 11, 2026.
  • The revival expands the original 1985 Famicom game's roster from 8 wrestlers to 50 unique fighters.
  • The result demonstrates continuing commercial opportunities for premium retro gaming revivals backed by recognisable intellectual property.

Bandai Namco Entertainment has confirmed that Kinnikuman Muscle Tag Match: Reiwa Revival Edition reached first place in Japan's paid-game rankings on both the App Store and Google Play on November 11. The announcement was reported on November 12, providing an encouraging commercial milestone for a revival of one of Japan's classic wrestling action games.

The original Muscle Tag Match appeared on Nintendo's Famicom in 1985, adapting the popular Kinnikuman manga and anime into a competitive action experience featuring superpowered wrestlers. The new smartphone edition retains the original game's fundamental rules while dramatically expanding the roster. Where the original offered eight playable wrestlers, the revival features fifty characters, giving players a considerably larger collection of unusual personalities and fighting styles.

That combination of familiar gameplay and expanded content is particularly attractive to retro gaming enthusiasts who want the experience they remember without necessarily accepting every limitation of the original hardware. The mobile format also makes an older console concept available to audiences who may never have owned a Famicom. Reaching number one on both paid-game charts is a notable achievement, although ranking positions do not disclose actual unit sales or revenue.

The result nevertheless demonstrates that premium mobile games still have commercial opportunities, particularly when supported by recognisable intellectual property and a clear proposition. Apparently the Japanese mobile market has rediscovered the joys of professional wrestling involving extremely unusual superheroes. Considering the size of the expanded roster, somebody may need to employ a full-time referee.

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