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KLab Cuts Full-Year Forecast Despite Strong Revenue Growth as My Hero Academia Game Disappoints

Japanese mobile developer KLab reported 72.7% year-on-year revenue growth for the nine months to September 2026 but lowered its full-year forecast from 17 billion to 12 billion yen on November 12, citing disappointing performance from My Hero Academia: United Survival and weaker GPU cloud business.

By Gameforce Mobile News Desk

Financial charts and smartphone gaming visuals illustrating KLab mobile game revenue adjustments and earnings report

Key facts

Topic:
Mobile Game News
Published:
2026-11-12
Reported by:
Gameforce Mobile News Desk

Key takeaways

  • KLab reported nine-month revenue of approximately 8.52 billion yen for January–September 2026, up 72.7% year-on-year, with operating loss narrowing to 135 million yen.
  • The company cut its full-year revenue forecast from 17 billion yen to 12 billion yen and lowered operating profit guidance from 1 billion to zero.
  • My Hero Academia: United Survival performed below expectations and is not expected to recover materially through the remaining financial year.

Japanese mobile game developer KLab has delivered a complicated financial update, reporting substantial revenue growth while simultaneously reducing its expectations for the full year. In results announced November 12, KLab reported revenue of approximately 8.52 billion yen for the nine months ending September, representing year-on-year growth of 72.7 percent.

Its operating loss narrowed considerably to approximately 135 million yen, compared with an operating loss of 860 million yen during the corresponding period a year earlier. New releases, including Dragon Quest Smash Grow, contributed to the revenue increase. However, the company's latest financial outlook is considerably less encouraging. KLab reduced its full-year revenue forecast from 17 billion yen to 12 billion yen and lowered its operating profit expectation from 1 billion yen to zero.

One of the main reasons is weaker-than-expected performance from My Hero Academia: United Survival, which has not generated the level of commercial activity originally anticipated. The company is working to improve the title through marketing initiatives, but management does not expect those measures to produce a substantial recovery during the remaining financial year. KLab also cited weaker-than-expected demand in its GPU artificial intelligence cloud business.

The combination illustrates why strong revenue growth does not necessarily translate into successful financial results. A new game can attract attention without delivering the spending or retention required to meet its original business case. Apparently even developers with access to famous anime franchises cannot rely on superheroes to rescue a financial forecast.

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